![]() ![]() StoneLoops! has the same kind of gameplay loop these ball shooters have, including upgrading your hut (which doesn’t do much of anything), and a long story progression of multiple levels of challenge. Guy could give the Unreal Tournament announcer a run for his money. Though I doubt Luxor has an excited announcer yelling words like “ASTONISHING!” and “AVALANCHE!” when you’ve done great combos. Not a big deal for developer CodeMinion, as they still have the game available on other platforms, including the PC. The similarities to Luxor were so blatant that MumboJumbo actually muscled Apple to remove an iOS version of StoneLoops! from the App Store. StoneLoops! is based on Luxor‘s gameplay style, yet has a theme/style more reminiscent of Zuma, so in a sense it’s a weird mashup of the whole ball shooter genre. Luxor added to this by giving the player powerups like spears and time stoppers, almost like the powerups in games like Arkanoid. Luxor changed it up a bit where instead of shooting randomly colored balls like Zuma or Magnetica, you’d pull a ball over and shoot it back onto a stack to make combos, clearing groups of balls being pushed by special monsters (Beetles in StoneLoops!). A color matching ball shooter game created by Mitchell Corporation, duplicated by many others, notably PopCap’s Zuma and MumboJumbo’s Luxor.įor those who haven’t played these kind of games, the goal is to shoot balls of a color into a matching color to stack combos for points. Look familiar? Yeah, it’s similar to the Magnetica series of games (or Ballistic/ Puzz Loop, if you prefer). In my excitement and fervor for something free, I didn’t realize what the free game really was. I get home and go through the less-than-interesting set of events, including having to register for GameStop’s Impulse service, and then installed StoneLoops! of Jurassica. (Note from me in 2019: I played Arkham Asylum and thought it was great, but I still haven’t played Die Hard: Vendetta to this day.) So I buy a few games at a store just to use up another coupon I had: Batman: Arkham Asylum Game of the Year Edition for PS3, since I had heard it was a pretty cool game and Die Hard: Vendetta for the Gamecube, since they were gonna stop selling Gamecube games soon. This was back before they branched out to “geek culture” alongside games. Normally I don’t frequent GameStop because of their nasty business practices of pushing pre-orders, plus I often find games on sale elsewhere, so often times my GameStop visits are usually that: visits. TouchArcade reviewed the iOS version and also reviewed the game favorably, commenting that its gameplay was addictive.I’m a complete sucker for free games, so I couldn’t resist the temptation to snag a free game, despite it being somewhat of a clunky way to do this. Gamezebo gave StoneLoops! a rating of 4.5/5, praising it for its graphics, sound, and ease of play while also criticizing it for having an unoriginal premise. The game can be played in three modes, classic, strategy, and survival, and each mode has four difficulty settings, which range from easy to grand master. Players can gain these items by playing a bonus level. During game play players can collect bonus items that can make the game easier and also remove marbles, including the dark silver marbles. Players will additionally encounter dark silver marbles that cannot be cleared except in specific circumstances. Marbles can be cleared by the player shooting a similarly colored marble at a grouping that contains two or more marbles of the same color. Players shoot marbles at the loop in order to clear the level and prevent the string from reaching a specific end point, which will cause the player to lose the level. The game has a prehistoric theme and its premise centers around a snail-like creature pushing around a string of colored stone marbles. The game was later removed from the Apple App Store after game developer MumboJumbo filed a complaint with Apple stating that StoneLoops infringed upon their copyrights as the game mimicked the look of and used some of the source code of their game Luxor. StoneLoops! of Jurassica is a 2D bubble shooter game developed by Codeminion and distributed in 2008 by Game Club Cafe for Microsoft Windows, Mac OS X, and iOS.
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